Streamer defeats two Elden Ring bosses simultaneously by dancing
Can you dig it?
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As much as the classic FromSoftware RPG is renowned for its difficulty, some streamers choose to take things to a whole new level. Enter: MissMikkaa, anElden Ringstreamer who successfully defeated the toughest boss in Elden Ring on a gamepad and a dance matsimultaneously.
This feat of Herculean soulsborne prowess is, perhaps, the highlight of MissMikkaa’s quest to complete two concurrent playthroughs ofElden Ringwith a dance pad and aDualSense. In addition to defeating two Malenias (widely regarded as the toughest boss in the game), MissMikkaa has gone on to defeat the Elden Beast, forever securing her place as Elden Lord (of the dance).
However, it was Malenia who proved to be the toughest challenge for the capering content creator. Defeating two Malenias at once via her chosen means took a whopping199 tries. Interestingly, Malenia is an optional boss, whom MissMikkaa didn’t technically have to defeat to complete her playthrough. However, it’s pretty clear that the streamer doesn’t shy away from a challenge. Once she’d laid the Blade of Miquella low in both of her games, the Elden Beast (the game’s final story boss) didn’t stand a chance.
Dancing queen
These sorts of creative player-concocted challenges affirm that games are much more than simply what developers present to us. With a little bit of creativity, players can add novel twists to existing play experiences, much to the delight of gamers and spectators alike.
Inventive challenges using unorthodox peripherals are nothing new. For instance, players have cleared some ofFinal Fantasy14’s toughest content, defeating the MMORPG’s endgame bosses with nothing but aguitar hero controllerand some buddies (via YouTube). In the same spirit, harpist and vocalist Anna Ellsworth turnedher actual, real-life harpinto a controller and roundly thrashed a range of Elden Ring bosses, including the famously tricky Margit of the Fell Omen.
My personal favorite of these player-created challenges is the Pokémon “Nuzlocke challenge”. Designed to add some much-needed difficulty to the Pokémon experience, a Nuzlocke playthrough has two basic rules. First, you can only capture the first wild Pokémon you encounter when you reach a new area. Second, if a Pokémon of yours faints, it is considered “dead” and must be released back into the wild. Even with these two rules alone, the kid-friendly gentleness of a Pokémon adventure is transfigured into a brutal gauntlet of tough decisions and tougher consequences.
Though using unorthodox controllers or extra rules to make a game more challenging is great fun, it is hardly new. However, I have to hand it to MissMikkaa. Doing two simultaneous Elden Ring playthroughs where one of your controllers is a dance mat is as inventive as it is awe-inspiring. If you want to see some of the clears for yourself, you can find the streams and some compilations on MissMikkaa’sTwitch channel. I, for one, can’t wait to see what she comes up with next.
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An editor and freelance journalist, Cat Bussell has been writing about video games for more than four years and, frankly, she’s developed a taste for it. As seen on TechRadar, Technopedia, The Gamer, Wargamer, and SUPERJUMP, Cat’s reviews, features, and guides are lovingly curated for your reading pleasure.
A Cambridge graduate, recovering bartender, and Cloud Strife enjoyer, Cat’s foremost mission is to bring you the best coverage she can, whether that’s through helpful guides, even-handed reviews, or thought-provoking features. She’s interviewed indie darlings, triple-A greats, and legendary voice actors, all to help you get closer to the action. When she’s not writing, Cat can be found sticking her neck into a fresh RPG or running yet another Dungeons & Dragons game.
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